WebsocketSessions

class WebsocketSessions(sessionProvider: SessionProvider = SessionProvider.Random(Random), keepAliveDelay: Duration = Duration.ofSeconds(2)) : Sessions<Websocket>

Constructors

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constructor(sessionProvider: SessionProvider = SessionProvider.Random(Random), keepAliveDelay: Duration = Duration.ofSeconds(2))

Functions

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open override fun assign(context: ClientRequestContext, transport: Websocket, connectRequest: Request)
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open override fun end(context: ClientRequestContext)
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open override fun onClose(context: ClientRequestContext, fn: () -> Unit)
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open override fun request(context: ClientRequestContext, message: McpNodeType)
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open override fun respond(transport: Websocket, session: Session, message: McpNodeType): Result4k<McpNodeType, McpNodeType>
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open override fun retrieveSession(connectRequest: Request): SessionState
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fun start(executor: SimpleScheduler = SimpleSchedulerService(1)): ScheduledFuture<*>
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open override fun transportFor(context: ClientRequestContext): Websocket